Adam J. Ely
Adam J. Ely
Visual Development/3D Generalist/Real-time Content ILM VAD
Fresno, United States

Skills

Concept Art, Art Direction, Matte Painting Supervisor, 3D Generalist

Software proficiency

Nuke, Photoshop, 3dMax, Maya, Zbrush
Nuke, Photoshop, 3dMax, Maya, Zbrush

Experience

  • Sr. Concept Artist at Industrial Light and Magic
    San Francisco, United States of America
    June 2018 - Present

  • 3d Generalist(Environments) at Industrial Light and Magic
    San Francisco, United States of America
    January 2016 - June 2000

  • Matte Painting Supervisor/Matte Painter at Dreamworks Animation
    Glendale
    August 2010 - December 2015

    Matte Painting Supervisor for Kung Fu Panda 3

    Creative and Technical

    • Created the necessary look as designed by the Director(s), VFX Supervisor, and Production Designer(s) within budget parameters.

    • Was the main point person and expert on the creative and technical throughput in matte painting.

    • Managed the complexity and renders of assigned matte painting sequences.

    • Flagged VFX Supervisor when needed as cross-departmental dependencies arose.

    • Participated in approval meetings by clarifying direction and ensured that technical and budgetary requirements were met.

    • Offered suggestions and alternatives during dailies or other creative reviews that may of helped the Director(s), VFX Supervisor and Production

    Designer achieve the desired vision within the 3D production process.

    • Provided input during visual development/design phase.

    • Bided the schedule along with the VFX Supervisor and Production Supervisor. Collaborated with Production Supervisor regarding progress and

    setbacks of Matte Painters as it related to the original bid. Appropriately elevated concerns to VFX Supervisor and Prod Mgr.

    • Partnered with Production Management and VFX Supervisor to ensure that requests from Directors were prioritized and provided solutions that

    could be accomplished within the production schedule.

    • Highlighted cost implications of requests or changes.

    • Troubleshot creative and technical issues as they arose. Provided hands-on approach in assisting the Matte Painters and Matte Painting TD.

    • Proactively maintained a consistent working methodology by actively sharing tips and tricks between shows, partnered with other department

    heads and stayed current on other shows’ development and initiatives while staying abreast of the various tools.

    • Interacted with other departments to ensure other elements worked within the sequence and that continuity was preserved across all

    sequences.

    Managerial

    • Appropriately elevated issues and solutions to Production Management effectively.

    • Worked closely with the Production Supervisor in the management of the department and created the schedule, ensuring quotas were met.

    • Mentored artists to provide guidance, experience and insight. Involved in trying to resolve performance related issues.

    • Delivered reviews with Production Supervisor to crew members; provided recommendations for promotions.

    • Worked with management in the casting and staffing of talent on the show.

    • Helped with recruiting and perform interviews.

    • Was responsible for participation in the unification and initiatives for the studio.

    • Facilitated meetings with artists and kept the crew informed on show changes and requirements.

    • Ensured open lines of communication with other departments and department heads.

  • 3d Generalist(Environments), 3d Modeler, Concept Artist at Weta Digitl
    Wellington , New Zealand
    March 2008 - June 2010